This second grade, STEAM-based workbook features hands-on experiments and projects to do with an adult. It features puzzles and activities that get kids thinking critically and creatively while having fun. STEAM (Science, Technology, Engineering, Art, and Math) learning encourages kids to experiment and engineer, to make mistakes and learn from them, and to be problem-solvers and critical thinkers--now and for life. Highlights includes more than a dozen age-appropriate projects (using common, ho ...